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AI Insights · Timothy · July 2024

Top 5 Hospital Games on Android in South America: Q2 2024

The top 5 hospital games on Android in South America for Q2 2024 showcased varied performance in weekly downloads, revenue, and active users.

Top 5 Hospital Games on Android in South America: Q2 2024

In Q2 2024, the top 5 hospital-themed games on Android in South America displayed diverse performance metrics. The data, sourced from Sensor Tower, reveals trends in weekly downloads, revenue, and active users for each game.

Match Frenzy™ - ASMR Tycoon saw a significant fluctuation in weekly downloads, peaking at 7.7K in early April and dropping to zero for several weeks before rebounding to 5.7K by late June. Its weekly revenue experienced a consistent decline, starting at $3.4K in early April and decreasing to approximately $1.4K by the end of June. The game's weekly active users remained relatively stable, hovering around 58K to 64K, with a slight increase to 61.3K in the final week of the quarter.

Happy Hospital®: ASMR Game demonstrated impressive weekly downloads, particularly in mid-April, reaching a peak of 282K. However, downloads tapered off to about 13K by late June. Its weekly revenue varied, starting at $2.3K and ending the quarter at around $1.5K. The game maintained a high number of weekly active users, with a peak of 870K in late April, stabilizing around 555K towards the quarter's end.

Happy Clinic: Hospital Game showed a steady increase in weekly downloads, peaking at 174K in the last week of June. The game's weekly revenue remained relatively stable, fluctuating between $1.3K and $927. Weekly active users saw a significant jump from 18.8K in early April to 114K by the end of June.

Crazy Hospital®️ experienced notable peaks in weekly downloads, with 109K in mid-May, but saw a decline to 24K by late June. The game’s weekly revenue decreased from $632 in early April to $216 by the end of June. Weekly active users peaked at 401K in mid-May, but fell to 313K by the end of the quarter.

Fun Hospital – Tycoon is Back had minimal weekly downloads, peaking at 323 in late June. Its weekly revenue also remained low, starting at $648 and ending at $317. The game’s weekly active users decreased from 3.6K in early April to 1.7K by the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024